This is a typical schedule for the social games that will be led by the program leaders. The actual schedule will be available closer to con start date.
What's a social game?
Well, they can be strategic, like CoG's typical
tournament games, but their real focus is getting a group of people smiling, laughing, and having a great time with each other.
You don't have to know anything about these games to play them. Each game includes
a demo and coached play beginning at the time listed.
Saturday
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10:00pm
Massive Multiplayer Theater – a time to celebrate games that play A TON OF PEOPLE!!!
Werewolf – (Leader needed!) – in the Senior Center Lounge area
Your quiet little 16th century village has suddenly become infested with some very unfriendly
werewolves. Can you and the other villagers find them before they devour everyone?
The Ultimate Edition is the ultimate party game for anywhere from 5 to
68 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves;
as a werewolf, convince the other villagers that you're innocent, while secretly dining on
those same villagers each night. Dozens of special roles are available to help both the
villagers and the werewolves achieve their goals while thwarting their opponents.
Two Rooms and Boom – (Leader needed!) – location TBD
In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players –
there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The
Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate
playing areas). The game consists of five timed rounds. At the end of each round, some
players will be swapped into opposing rooms. If the Red Team's Bomber is in the same
room as the President at the end of the game, then the Red Team wins; otherwise the
Blue Team wins. Lying encouraged.
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Social/Party Events Coordinator: Ryan Blodgett.
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