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Rip Tide (RPG)
TIME: Sat., Sept. 8, 8 am
- 12 pm
RULES: GURPS Traveller
PLAYERS: 4-8
GM: Chris Rubenstahl
DESCRIPTION:
An outbreak has begun to ravage several worlds. The source of the outbreak has been tracked to a lab in Mandarn Prime. The Lab is run by the notable Dr. Doreen Dalay. The only problem there has not been any contact with the lab or the planet in some time. The party will travel to Mandarn Prime to acquire the data files from the Dalay lab and to assess the situation on the planet. Intel suggests it is most likely an inter system communications issue and nothing more.

The Sorrow of Pan
TIME: Sat., Sept. 8, 9 am - 1 pm
RULES: Agon (by John Harper)
PLAYERS: 4
MATURITY LEVEL: PG13
GM: Mel White
DESCRIPTION:
The gods of Olympus play at war, and mortals are their game tokens. It is a role you relish, in a quest to prove yourself greatest hero of the age! Play a Greek hero, competing against both the other characters and the challenges created by the game master! No experience necessary!

ESCAPE FROM THE DWARF LORD’S TOMB
TIME: Sat., Sept. 8, 10 am - 1 pm
RULES: WEGS
GM: El Willy and the Wegshogs
DESCRIPTION:
A rag-tag fellowship of Dwarves, Elves, Goblins, Gnobbits and Humnz will be plunged into the middle of a Dwarven mine with only one way out—FIGHT! This short scenario is designed to show players the explosive mechanics of WEGS combat. It’s "all-for-one and one-for-all” in this mad dash for the bridge! Gnobbit ring bearer optional…

Harvest’s Moon
TIME: Sat., Sept. 8, 10 am - 2 pm
RULES: Chivalry & Sorcery: The Rebirth
PLAYERS: 4-8
GM: Kory M. Kaese
DESCRIPTION:
As early autumn sets in the city of Tara hosts its harvest fair. At the conclusion of the harvest fair the agreements and trade contracts need to be sent to the capital of the country. Along the way additional agreements need to pick up. The party is charged with the task of escorting the minister of trade and her assistant from the city of Tara to the city of Glassenbury on the River Dublin. This is an introductory game to Chivalry & Sorcery. There will be pre-generated characters provided or you can bring your own first or second level characters. For additional information on the campaign world please see the Alquennas website at: www.alquennas.com.


MIRANDA'S CRADLE
TIME: Sat., Sept. 8, 11 am
LOCATION: Gazebo

GM: Mike Hillsgrove
LENGTH: 5 hours
RULES: Serenity RPG
DESCRIPTION: It’s tough makin’ a livin’ in the ’verse. Damed few opportunities out here in the black to make a decent living. So, when a rumor appeared of what seems to be an abandoned facility that might have a few “extra’s to liberate for some coin, it’s worth the detour for the crew of the BAR NONE. Of course, in this ’verse, what you plan isn’t exactly what happins.” Explore Research Station PAX with the crew of the BAR NONE for a grand payday. What could go wrong on an abandoned station that time forgot?

Spacedogs
TIME: Sat., Sept. 8, 1 pm
GM: Chris Rubenstahl
LENGTH: 4 hours
PLAYERS: 4-8
RULES: GURPS Traveller
DESCRIPTION:
An outpost is in need of desperate help. The outpost doe not care if you have fangs and claws as long as you can Fight. This battle might finish in the Heart of the imperial capital. Pre-generated characters provided.

DINGBITT’S DUNGE O’ DOOM
TIME: Sat., Sept. 8, 2 - 5 pm
RULES: WEGS
GM: El Willy and the Wegshogs
DESCRIPTION:
In "Dingbitt’s", a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz are plunged into the randomly generated dungeon run by Dingbitt, the rabid Gnobbit trickster. Dingbitt has a ring that can transport small adventuring parties into a dungeon chock full of treasure, traps and monsters. The group is even given keys to open the doors that lead out of the dungeon. The deeper folks delve into the dungeon, the bigger the booty (and the greater the peril, of course). A dungeon-delver’s dream come true! It’s all up to the players to decide what it shall be - fabulous treasure, worthy opponents or, perhaps, just to find a way out. It’s amazing how priorities change when you’re no longer on Dungeon Level 1…This twisted dungeon crawl was a GenCon 2006 crowd pleaser!

Too Many Questions and NO Answers
TIME: Sat., Sept. 8, 2 - 6 pm
PLAYERS: 4-8
RULES: Chivalry & Sorcery: The Rebirth
GM: Allison E. Kaese
DESCRIPTION:
The Town of Rowan is controlled by Bannerette Rory Morgan. His daughter was kidnapped a fortnight ago. There was a ransom demand delivered to the keep of Morgan. As Rory Morgan began to assemble the ransom his daughter was found south of the town of Rowan. She was walking towards the town. There are no signs of the brigands. Duke Tully (Morgan’s overlord) is sending an inquisitor to Rowan to gather information on this troubling event. The party will escort and assist the inquisitor. There will be pre-generated characters provided or you can bring your own first to fourth level characters. For additional information on the campaign world please see the Alquennas website at www.alquennas.com.

Rex Rich and the Warlord of Mars
TIME: Sat., Sept. 8, 2 - 6 pm
RULES: Spirit of the Century Adventure
PLAYERS: 4

GM: Mel White

DESCRIPTION: Wealthy aviation pioneer Rex Rich and his companions, Jack and Snap Redstone and Leslie Lace, rush to complete a rocket plane prototype for the War Department. Meanwhile, an old enemy of Rex’s plots to control the world.

The Battle of Cutthroat Pass
TIME: Sat., Sept. 8, 4 - 8 pm
RULES: Savage Worlds
PLAYERS: 6

GM: Kurt Rauscher

DESCRIPTION: The PCs are all members of the Army of Shadows, an army of misfits, renegades, and anarchists out to stop the incredibly corrupt Army of the Sun, assembled by idealistic princes but commanded by liars and thieves. This game takes place in a fairly normal "elves and dwarves" style fantasy setting.

Holding Until Dawn
TIME: Sat., Sept. 8, 6 - 10 pm
RULES: Chivalry & Sorcery: The Rebirth
PLAYERS: 4-8

GM: Chris Dennie

DESCRIPTION: The party is traveling home from a job. They are tired and are looking forward to getting home to relax for a while. The party is two days away in the forest from reaching home when a severe storm over takes them. The party must find shelter to survive. There will be pre-generated characters provided or you can bring your own first to fourth level characters. For additional information on the campaign world please see the Alquennas website at www.alquennas.com.

To The North Pole... And Beyond!
TIME: Sat. Sept. 8, 6 - 10
LOCATION: Island 2
RULES: Hollow Earth Expedition
GM: Nestor D. Rodriguez
PLAYERS: 6
DESCRIPTION: In 1928, the famous explorer Roald Amundsen disappeared on a rescue mission to the Arctic Circle. Eight years later, you are part of an expedition of brave adventurers tasked to retrace his steps and discover his fate. Why set off now after so long? What ulterior motive is there for this endeavor? What mystery will you uncover in your search? Come experience the new pulp RPG Hollow Earth Expedition. Learn more about the game at http://www.exilegames.com. Join the adventure!

DWARF WALKS INTO A BAR…
TIME: Sat., Sept. 8, 8 - 11 pm
RULES: WEGS
GM: El Willy and the Wegshogs
DESCRIPTION:
In "Dwarf Walks…", a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz are having a real slow night at the Tongue of Dung—a seedy, cut-throaty tavern in the convict-infested village of Ikkspatt. Things pick up when a mangled Dwarf with one ear and half a beard stumbles in with a heavy, rag-wrapped package and makes them an offer they can’t refuse…It’s never the same game twice—in
fact, sometimes the darn Dwarf never even appears. Don’t worry, there’s never a dull moment in this tavern…

Casca's Heroes
TIME: Sun., Sept. 9, 8 am to 12 pm
PLAYERS: 6-8
RULES: GURPS Traveller
GM: Chris Rubenstahl
DESCRIPTION: The party is comprised of a group of enterprising soldiers on leave and mercenaries that discover the whereabouts of a fortune. The fortune is in disputed territory. The party will need to avoid the enemy and their own army to find and acquire the fortune for themselves. They might even need to make a deal with the devil himself to pull this off. Pre-generated characters provided.

Casca's Heroes
TIME: Sun., Sept. 9, 8 am to 12 pm
PLAYERS: 6-8
RULES: GURPS Traveller
GM: Chris Rubenstahl
DESCRIPTION: The party is comprised of a group of enterprising soldiers on leave and mercenaries that discover the whereabouts of a fortune. The fortune is in disputed territory. The party will need to avoid the enemy and their own army to find and acquire the fortune for themselves. They might even need to make a deal with the devil himself to pull this off. Pre-generated characters provided.

Mists of the Moor
TIME: Sun., Sept. 9, 9 am to 1 pm
PLAYERS: 4-8
RULES: Chivalry & Sorcery: The Rebirth
GM: Kory M. Kaese
DESCRIPTION: The Town of Erin is reporting that several of its town people have gone missing and that the bodies of two of the missing people have been found. Duke Tully is dispatching a party to investigate these disappearances. There will be pre-generated characters provided or you can bring your own first to fourth level characters. For additional information on the campaign world please see the Alquennas website at www.alquennas.com.

THE YAWLAMOO
TIME: Sun., Sept. 9, 11 am to 3 pm
RULES: WEGS
GM: El Willy and the Wegshogs
DESCRIPTION:
A rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz find themselves in an all too familiar "holding down the fort despite outlandish odds” setting. The players are trapped at the Yawlamoo—a crumbling Dwarven mission on the edge of the sand-blasted Goblin Desert. Outside the mission a horde of Goblins and their minions have assembled and await the signal to blitz the fort. It’s time for our heroes to batten down the hatches and hunker down for a long, hard battle against impossible odds. It will only be a matter of time before the Arks start testing the WEGS Near Death Experience mechanic. It’s a chance for heroes to shine or die trying! This scenario utilizes the WEGS Deal-A-Minion deck. The fate of the players all depends on how the cards fall…Phew points will fly! New players can join at the top of every hour if there are seats available at the table. Players from earlier sessions can bring their characters back and jump into the fray (as space allows). We also encourage folks to wander up and watch.

Forge’s Fire
TIME: Sun., Sept. 9, 1 pm to 5 pm
PLAYERS: 4-8
RULES: Chivalry & Sorcery: The Rebirth
GM: Allison E. Kaese
DESCRIPTION: The city of Trent is controlled by Baron Steven Harper. The Baron is in a dispute with his neighbor to the south Baron David Rangel. The dispute is over their boundary with each other. Duke Tully is sending a negotiator to settle the dispute without bloodshed or as little as possible. The party is to escort and assist the negotiator. The parties involved will meet at the old forge that used to serve as the boundary between the two lands. There will be pre-generated characters provided or you can bring your own first to fourth level characters. For additional information on the campaign world please see the Alquennas website at www.alquennas.com.

Forge’s Fire
TIME: Sun., Sept. 9, 1 pm to 5 pm
PLAYERS: 4-8
RULES: Chivalry & Sorcery: The Rebirth
GM: Allison E. Kaese
DESCRIPTION: The city of Trent is controlled by Baron Steven Harper. The Baron is in a dispute with his neighbor to the south Baron David Rangel. The dispute is over their boundary with each other. Duke Tully is sending a negotiator to settle the dispute without bloodshed or as little as possible. The party is to escort and assist the negotiator. The parties involved will meet at the old forge that used to serve as the boundary between the two lands. There will be pre-generated characters provided or you can bring your own first to fourth level characters. For additional information on the campaign world please see the Alquennas website at www.alquennas.com.

RPG Panels and Workshops

Panel Title: Humor in Gaming
Day: Sat., Sept. 8
Start Time:
08:00
End Time: 09:00
Host: Grig “Punkie” Larson
Description: Is there a place for humor in gaming? Ah…Yes! Gaming is supposed to be fun. Come going our hosts as they boldly laugh where no Game Master or Player has or maybe they have gone before.

Workshop Title: Chivalry & Sorcery Character Generation Workshop (RPG)
Day: Sat., Sept. 8
Start Time:
08:00
End Time: 10:00
Host: Kory M. Kaese and Chris Dennie
Description: Come one come all. There will be several C&S adventures hosted at TriaDCon this year with plenty of pre-generated characters. However if you wish to create your own character join us at the character generation workshop.

Panel Title: How to Deal with Problem Players
Day: Sat., Sept. 8
Start Time:
10:00
End Time: 11:00
Host: Grig “Punkie” Larson
Description: Host: Grig “Punkie” Larson
How does one add humor to an adventure? What are the elements needed? Come join our host as they explore the funny side of gaming?

Panel Title: The New Player
Day: Sat., Sept. 8
Start Time
: 12:00
End Time: 13:00
Host: Grig “Punkie” Larson
Description: When a new player to the game system or to the campaign world or new to gaming in general arrives a their first game with your group there is sometime a dilemma that the “New Person” will slow down the group or will be completely lost. This is not fair to the players or the Game Master. Well there are several techniques that will make the transition of “New Person” to veteran player a great deal easier and quicker. Come join your host as they discuss the many solutions to this Dilemma.

Workshop Title: Chivalry & Sorcery Character Generation Workshop (RPG)
Day: Sat., Sept. 8
Start Time:
13:00
End Time: 14:00
Host: Allison E. Kaese
Description: Come one come all. There will be several C&S adventures hosted at TriaDCon this year with plenty of pre-generated characters. However if you wish to create your own character join us at the character generation workshop.

Panel Title: Villains and Opponents
Day: Sat., Sept. 8
Start Time:
14:00
End Time: 15:00
Hosts: Kory M. Kaese and Grig “Punkie” Larson
Description: The standard formula of a campaign requires that a party perform a task and there is someone or something that is attempting to prevent that party from succeeding in that task. The Villain or Opponents of the campaign are an integral component of the campaign. The hosts of this panel are no strangers to this quandary. They will share some tricks and tips on how to quickly make the villains or opponents more interesting or just different. All are welcomed to the discussion. Bring your Ideas and questions

Panel Title: Using Props in Games
Day: Sat., Sept. 8
Start Time: 16:00
End Time: 17:00
Host: Grig “Punkie” Larson
Description: What is a prop? Why use props in a game? What can they accomplish? Come join the panel as these questions are discussed and much more.

Panel Title: Artwork in Gaming
Day: Sat., Sept. 8
Start Time: 18:00
End Time: 19:00
Hosts: Heather McKinnon and Chris Rubenstahl
Description: How important is art in a role playing game? How does one become a published game artist? What should you do to get your art looked at? Join our hosts as they discuss these and other questions. Come bring your questions, answers, and ideas.

Workshop Title: Creating Aliens and Their Cultures
Day: Sat., Sept. 8
Start Time: 18:00
End Time: 20:00
Host: Kory M. Kaese
Description: One of the most exciting elements of a campaign, game world, science fiction / fantasy series (books, TV), etc. is the adventure of meeting and discovering new cultures that are "Alien" from your own. Creating an alien culture; be it from another country or from another galaxy. The key is the word alien (different). The first hour of this workshop will consist of a lecture with a question and answer section. The second hour of the workshop will consist of actually creating an alien and its culture.

Panel Title : Women in Gaming
Day: Sat., Sept. 8
Start Time: 19:00
End Time: 20:00
Hosts: Jami Beck, Heather McKinnon, and Allison E. Kaese
Description: Do women Game? Yes they sure do. Are there woman in the gaming industry or is it an all boys club. At one time yes, however no longer. Women are an integral facet in gaming and the gaming industry in every role.

Panel Title: Creating Adventures and Campaigns
Day: Sat., Sept. 8
Start Time: 19:00
End Time: 20:00
Host: Grig “Punkie” Larson
Description: Join the discussion with your host on creating adventures and campaigns. Bring your questions, answers, and ideas.

Panel Title: NPC’s what do they do?
Day: Sat., Sept. 8
Start Time: 20:00
End Time: 21:00
Host: Grig “Punkie” Larson
Description: What are the uses for NPC’s are they there just to help the players or do they have a much wider role in the game. NPC’S can provide a valuable aid to the game master as well as the players. Come join the discussion as your host explores the many roles of the NPC and how to create vivid dynamic NPCs.

Workshop Title: Creating Campaign Worlds
Day: Sat., Sept. 8
Start Time: 20:00
End Time: 22:00
Host: Kory M. Kaese
Description: Where to set your adventure? How long is the year in the adventure? What type of cultures are their in the adventure or campaign? These questions can be answered by looking at the Campaign World. One of the most difficult aspects of running / writing adventures is the campaign world? What is in the world, How do I put it there, the questions go on and on. Join your host as they discuss many methods to create a campaign world. The first hour of the workshop will consist of a lecture with a question and answer section on creating and maintaining a campaign world. The second hour of the workshop will consist of creating a campaign world.

Workshop Title: Chivalry & Sorcery Character Generation
Day: Sun., Sept. 9
Start Time: 08:00
End Time: 09:00
Host: Allison E. Kaese
Description: Come one come all. There will be several C&S adventures hosted at TriaDCon this year with plenty of pre-generated characters. However if you wish to create your own character join us at the character generation workshop.

Panel Title: Where’s the Plot
Day: Sun., Sept. 9
Start Time: 09:00
End Time: 10:00
Host: Grig “Punkie” Larson
Description: Do you need to tell the player characters or the players everything? Does your campaign need to take another path? Do you need a plot within a plot that is different? Then come to this Panel, bring your ideas, and listen to the other ideas generated by this panel.

Panel Title: Using real History and Alternate History in you Campaigns
Day: Sun., Sept. 9

Start Time: 10:00
End Time: 11:00

Host: Grig “Punkie” Larson
Description: Join the discussion on using real historical events and alternate historical events in you adventures and campaigns. Using historical events or alternate events can assist the Game Master on many fronts including; writing the adventure, getting the players into the feel of the adventure and the art of misdirection.

Panel Title : Does the Game System Really Matter?
Day: Sun., Sept. 9
Start Time: 14:00
End Time: 15:00
Hosts: Grig “Punkie” Larson and Jami Beck
Description: The Game System Doesn't Matter to have a successful gaming session. Your hosts will discuss the debate between storyline, and games system. Come join the discussion or debate. We request that all BFG and trebuchets be left at the door.

Panel Title: Game Master Panel
Day: Sun., Sept. 9
Start Time: 15:00
End Time: 16:00
Host: Grig “Punkie” Larson
Description: A Game Master must be a teller of stories, a cartographer, and a creator of cultures and an architect of adventures. On top of all that the Game Master must be a riveting orator of the adventures he/she creates or runs. This isn’t easy at times and then there are the times that being a GM is hard work. Join the discussion on tricks and tips for creating, elongating, shorting adventures for a party or publisher. Come one, come all share your ideas and questions.

For more information, contact our Roleplaying Coordinator at roleplaying@triadcon.org.

TriaDCon • 7824 New London Dr., Springfield, VA 22153 • 703-912-5845 • info@triadcon.org (9/5/07)